Daniel Nouri's Old Blog

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Sun, 27 May 2007

Patterns, simplicity and simple patterns

Five Easy Pieces - Simple Python Non-Patterns from Alex Martelli was something that I had tagged toread for quite a while now, and it turned out to be a very interesting read.

The most important point that Martelli makes in this paper is that in Python, some of the traditional software design patterns don't apply, because the Python programmer has facilities that other OO languages lack, the lack of which makes certain patterns necessary in other languages that seem superfluous in Python.

It's nice how Martelli puts context into this topic, by explaining some of the background of patterns. Most notably, he references a book called A Pattern Language - Towns, Buildings, Construction by Christopher Alexander and a paper called The Structure of Pattern Languages by Nikos Salingaros, which is available online.

There's quite a nice analogy between software patterns and architectural design patterns. The dictionary of design patterns of Christopher Alexander lists examples for patterns found in architecture like SMALL PARKING LOTS, for which the summarizing statement is Vast parking lots wreck the land for people.

Interestingly, both Alexander and Salingaros are harsh critics of modern architecture. Salingaros writes:

Architecture has changed in this century from being a trade serving humanity with comfortable and useful structures, to an art that serves primarily as a vehicle for self-expression for the architect. In the current architectural paradigm, the emotional and physical comfort of the user are of only minor importance.

Well, this reminds me of software architects who care more about their design than users. The Big Design Up Front page in the PPR has some nice quotes and statements that go with this.

It makes sense to me when Martelli explains how some patterns are unnecessary in Python and others that tend to be involved in other languages are very easy in Python. Need a Singleton? Just create an instance of a class and have clients access that instance by its name. Need a registry? Make a module global instance of a list or dict, and have append and remove be your register and unregister functions. In Eby's article Python is not Java, one reads about a software project:

So, the sad thing is that these poor folks [a team of former Java developers who were new to Python] worked much, much harder than they needed to, in order to produce much more code than they needed to write, that then performs much more slowly than the equivalent idiomatic Python would.

Simplicity is the key to quality, and simple definitely beats complex. Test-first is probably a good way to create simple designs. The KISS principle represents:

If you have a choice between a simple solution and a complex one, then opting for complexity would be stupid.

And:

All design should be as simple as possible, but no simpler. [...] the more elegant designs are usually the more simple ones. Simple also does not mean quick and dirty. In fact, it often takes a lot of thought and work over multiple iterations to simplify.

Python code is by nature simpler than code in many other languages, because it lets you focus on your actual problem -- making simplicity a built-in feature, and apparent that the source code is the design. Finally, a nice quote from Kent Beck found in the PPR:

As a consultant, 80% of the time my job involves taking out premature abstraction so we can get the damned thing out the door.

For me, the PPR is an enormous repository of insightful ideas about software development. I've already emptied my cup and I'm surfing for my next zen slap! :-)

posted at: 14:37 | 2 comments | category: /devel rss | permanent link | add to del.icio.us or digg it


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