Non-Realtime Synthesis


This documentation is initial.


SuperCollider 3 supports non-realtime synthesis through the use of binary files of OSC commands.


First create an OSC command file (i.e. a score)


f = File("Cmds.osc","w");


// start a sine oscillator at 0.2 seconds.

c = [ 0.2, [\s_new, \NRTsine, 1001, 0, 0]].asRawOSC;

f.write(c.size); // each bundle is preceeded by a 32 bit size.

f.write(c); // write the bundle data.


// stop sine oscillator at 3.0 seconds.

c = [ 3.0, [\n_free, 1001]].asRawOSC;

f.write(c.size);

f.write(c);


// scsynth stops processing immediately after the last command, so here is

// a do-nothing command to mark the end of the command stream.

c = [ 3.2, [0]].asRawOSC;

f.write(c.size);

f.write(c);


f.close;


// the 'NRTsine' SynthDef

(

SynthDef("NRTsine",{ arg freq = 440;

Out.ar(0,

SinOsc.ar(freq, 0, 0.2)

)

}).writeDefFile;

)


then on the command line (i.e. in Terminal):


./scsynth -N Cmds.osc _ NRTout.aiff 44100 AIFF int16


The command line arguments are:


    -N <cmd-filename> <input-filename> <output-filename> <sample-rate> <header-format> <sample-format> <...other scsynth arguments>


If you do not need an input sound file, then put "_" for the file name as in the example above.


For details on other valid arguments to the scsynth app see Server-Architecture.


This could be executed in SC as:


"./scsynth -N Cmds.osc _ NRTout.aiff 44100 AIFF int16 -o 1".unixCmd; // -o 1 is mono output


A more powerful option is to use the Score object, which has convenience methods to create OSC command files and do nrt synthesis. See the Score helpfile for more details.



(

x = [


[0.0, [ \s_new, \NRTsine, 1000, 0, 0,  \freq, 1413 ]],

[0.1, [ \s_new, \NRTsine, 1001, 0, 0,  \freq, 712 ]],

[0.2, [ \s_new, \NRTsine, 1002, 0, 0,  \freq, 417 ]],

[0.3, [ \s_new, \NRTsine, 1003, 0, 0,  \freq, 1238 ]],

[0.4, [ \s_new, \NRTsine, 1004, 0, 0,  \freq, 996 ]],

[0.5, [ \s_new, \NRTsine, 1005, 0, 0,  \freq, 1320 ]],

[0.6, [ \s_new, \NRTsine, 1006, 0, 0,  \freq, 864 ]],

[0.7, [ \s_new, \NRTsine, 1007, 0, 0,  \freq, 1033 ]],

[0.8, [ \s_new, \NRTsine, 1008, 0, 0,  \freq, 1693 ]],

[0.9, [ \s_new, \NRTsine, 1009, 0, 0,  \freq, 410 ]],

[1.0, [ \s_new, \NRTsine, 1010, 0, 0,  \freq, 1349 ]],

[1.1, [ \s_new, \NRTsine, 1011, 0, 0,  \freq, 1449 ]],

[1.2, [ \s_new, \NRTsine, 1012, 0, 0,  \freq, 1603 ]],

[1.3, [ \s_new, \NRTsine, 1013, 0, 0,  \freq, 333 ]],

[1.4, [ \s_new, \NRTsine, 1014, 0, 0,  \freq, 678 ]],

[1.5, [ \s_new, \NRTsine, 1015, 0, 0,  \freq, 503 ]],

[1.6, [ \s_new, \NRTsine, 1016, 0, 0,  \freq, 820 ]],

[1.7, [ \s_new, \NRTsine, 1017, 0, 0,  \freq, 1599 ]],

[1.8, [ \s_new, \NRTsine, 1018, 0, 0,  \freq, 968 ]],

[1.9, [ \s_new, \NRTsine, 1019, 0, 0,  \freq, 1347 ]],


[3.0, [\c_set, 0, 0]] 

];

)


You can then use Score.write to convert the above to the OSC command file as follows:


Score.write(x, "score-test.osc");

"./scsynth -N score-test.osc _ score-test.aiff 44100 AIFF int16 -o 1".unixCmd;


Score also provides methods to do nrt synthesis directly:


(

var f, o;

g = [

[0.1, [\s_new, \NRTsine, 1000, 0, 0, \freq, 440]],

[0.2, [\s_new, \NRTsine, 1001, 0, 0, \freq, 660]],

[0.3, [\s_new, \NRTsine, 1002, 0, 0, \freq, 220]],

[1, [\c_set, 0, 0]]

];

o = ServerOptions.new.numOutputBusChannels = 1; // mono output

Score.recordNRT(g, "help-oscFile.osc", "helpNRT.aiff", options: o); // synthesize

)

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