ControlSpec specification for a control input


superclass: Spec


The original, and most common spec.  (see Spec )


ControlSpec.new( minval, maxval, warp, step, default,units);


The most common way to create one is by 


anObject.asSpec


// nil becomes a default ControlSpec

nil.asSpec.dump

Instance of ControlSpec {    (0313FF18, gc=00, fmt=00, flg=00, set=03)

  instance variables [6]

    minval : Float 0

    maxval : Float 1

    warp : Symbol 'linear'

    step : Float 0

    default : Float 0

}



// array is used as arguments to ControlSpec.new( minval, maxval, warp, step, default)

[300,3000,\exponential,100].asSpec.dump

Instance of ControlSpec {    (0313FC08, gc=00, fmt=00, flg=00, set=03)

  instance variables [6]

    minval : Integer 300

    maxval : Integer 3000

    warp : Symbol 'exponential'

    step : Integer 100

    default : Integer 300

}

// partially specified ...

[-48,48].asSpec.dump

Instance of ControlSpec {    (0313FF18, gc=00, fmt=00, flg=00, set=03)

  instance variables [6]

    minval : Integer -48

    maxval : Integer 48

    warp : Symbol 'linear'

    step : Float 0

    default : Integer -48

}



constrain (value)

clips and rounds the value to within the spec

map (value)

maps a value from [0..1] to spec range

unmap (value)

maps a value from the spec range to [0..1]





// example

// make a frquency spec with an exponential range from 20 to 20000, 

// give it a rounding of 30 (Hz)

a = \freq.asSpec;

a.step = 100;

// equivalent:

a = [20, 20000, 'exp', 100, 440].asSpec;

a.dump;

a.constrain(800); // make sure it is in range and round it.

a.constrain(803); // make sure it is in range and round it.


a.map(0.5);

a.map(0.0); // returns min

a.map(1.5); // exceeds the area: clip, returns max

a.unmap(4000);

a.unmap(22.0);

// using spec for sliders:

(

var w, c, d;

w = SCWindow("control", Rect(128, 64, 340, 160));

w.front;

c = SCSlider(w, Rect(10, 10, 300, 30));

d = SCStaticText(w, Rect(10, 40, 300, 30));

c.action = { 

d.string = "unmapped value"

+ c.value.round(0.01) 

+ "......" 

+ "mapped value" 

+ a.map(c.value)

};

)

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